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In a first person shooter the game’s primary mechanic is shooting, thus the primary skill the player develops is marksmanship. However some key differences between the two game types, FPS and a traditional MOBA, lead to parts of his kit feeling weak in one and overpowered in the other. Lucio’s abilities kit in Overwatch which is the same as in Heroes of the Storm with the exception of an additional ultimate variant.Lucio remains constant with two standout characteristics, he is extremely mobile, and produces supportive effects via an aura meaning he does not directly apply the healing and speed boosts in his kit, but rather they emanate from him in an area of effect. I had played him in Overwatch and found his kit to be lackluster, yet when I played him in Heroes of the Storm he seemed downright overpowered and a ton of fun, so what changed? Lucio is an exciting character developed in Blizzard‘s FPS MOBA Overwatch and has recently made an appearance in their PC MOBA Heroes of the Storm. You can read more about my views on the support class and MOBAs in my articles: Teemo Support: is support a class or a playstyle?, and Team Games: roles and respect. Something about providing protection and utility to a team fight is far more engaging to me than simply dealing damage. As I have written in the past, I love playing the support class in multiplayer games.
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